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EmoTracker
Discussion / suggestions
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Hamsda 2020-08-28 07:18
if you press F1 a readme will open up with explanations for all the settings in the little cog top right of the items
07:19
also this channel is more for suggestions regarding the application itself, questions and suggestions regarding the individual packs should go into #pack-support
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JohnBono 2020-08-30 17:08
One thing I stumble over a lot is forgetting that I might have access to MM or TR because I'm looking at my map while I'm considering it to go. Would you consider making them blue or orange when we pick up our first medallion, Emo? I think making it customizable would be rad too, but that's extra UI.
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EmoSaru 2020-08-30 17:15
For a variety of reasons due to how the logic works in the app, I won’t be doing either of these. Additionally, this type of thing is a time limited issue, as this type of mistake naturally goes away as you play more.
👀 1
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Itstoearly 2020-08-30 17:30
can confirm that habit goes away. As does the "Forgot to mark which crystals were red so I didn't realize I could do pyramid fairy"
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JohnBono 2020-08-30 17:42
Oh shit I still do that one too 😄
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Itstoearly 2020-08-30 17:44
after about 20 seeds that was no longer a problem
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Ezzelin 2020-08-30 17:46
Is it possible to save the max count of consumable items in the save file?
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EmoSaru 2020-08-30 17:47
Now that people have been doing more dynamic Lua modification of things, I will add that in the next version.
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Ezzelin 2020-08-30 17:47
Great, thank you!
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EmoSaru 2020-08-30 17:48
If you can’t wait for that, it’s possible to build a custom consumable item in Lua that saves whatever you want.
17:48
But I will add it to the core consumable type.
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codemann8 2020-09-14 15:46
I was wondering how feasible it would be to give Items a ModifiedByUser property, like how Locations have? (edited)
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EmoSaru 2020-09-14 15:51
I didn't do that mostly because there didn't seem to be as many situations where users would create competing state for them in any of the core cases I'm aware of. Can you elaborate on the problem you're trying to solve? (edited)
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codemann8 2020-09-14 16:02
it's definitely a minor case, but I have a variant for when I play ROM hacks and/or vanilla. Since the nature of ROM hacks are to be different than other ROM hacks (in varying ways) certain items won't be trackable in the same way that is predictable. It would be nice to have a way to say if a user manually overrides it, to keep the user's choice.
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EmoSaru 2020-09-14 16:11
The concern I have is that there’s no visible indication of the state, and my by design autotrackers should never clear it, so errors could go unnoticed. I’ll consider it though.
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codemann8 2020-09-14 16:11
The same is true for Locations tho, right?
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EmoSaru 2020-09-14 16:13
Locations are more routinely user modified in situations when there are visible checks though, and they also leave more visible evidence of having been touched, since the flag is only set via the “right click to clear” style of manipulation.
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SufferingPlanet 2020-09-14 17:29
So, now that I'm trying to play with a friend of ours who has this issue: What about a colourblind mode? Something to allow someone who lacks the ability to see colours [or see limited colours]... Or is this a feature that I just haven't noticed?
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SufferingPlanet 2020-09-14 17:32
❤️
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codemann8 2020-09-22 17:57
I see ToggleItem.ActiveIcon is exposed to Lua, can a new property be added: ToggleItem.InactiveIcon?
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EmoSaru 2020-09-22 20:06
I would not recommend setting those from Lua, and I will probably remove public write access, as the core implementation does not save/restore that in a way that’s clean. There is a reference toggle implementation as a Lua custom item - use that instead.
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krelbel 2020-10-20 15:17
Since emotracker's default alttpr pack is now the only race legal alttpr autotracker that doesn't rely on qusb2snes (which is still extremely flaky on my system), but emotracker in autotracking mode (AFAIK) is still highly disruptive when used with mystery seeds (for example, switching from non-keysanity to keysanity packs while autotracking is active lags the game for several seconds in the best case, last I checked), improving emotracker's mystery support would be greatly appreciated; I'd be happy to help testing, or do anything else I can to help development if needed.
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EmoSaru 2020-10-20 15:49
If you are playing mystery seeds, I'm gonna be real honest and say that I think using an items-only tracker is the way to go. I'll consider making changes to better support this in the future, but it's very low priority for me at the moment. I will also say that my official pack is definitely NOT the only race legal pack on the package manager. PugHUD is race legal.
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krelbel 2020-10-20 15:53
Thanks, I'll give that a try!
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krelbel 2020-10-20 16:07
ah, looks like PugHUD has the same issue that the official pack does with switching between non-keysanity and keysanity while autotracking is active (unless I'm missing something). I'll explore other options in the meantime, but thanks for the quick response!
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EmoSaru 2020-10-20 16:29
Just use the keysanity pack? In items only, there is no harm in having the keys there.
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MuffinJets 2020-10-20 19:35
^
19:35
Keysanity-specific logic shouldn't affect non-keysanity logic when it comes to tracking anyway (edited)
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krelbel 2020-10-21 02:17
@MuffinJets Using the map tracker with keysanity enabled doesn't green dungeons until you click the big key, which is awkward if you're using it for non-keysanity modes. (although like emo said, if you're not using a map tracker then it makes little difference)
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MuffinJets 2020-10-21 03:36
Well yeah
03:36
A green dungeon means that it's full-clearable
03:37
Yellow on a dungeon could mean that you're allowed to beat the boss, just not grab every check along the way
03:37
That's unique for ALttP dungeons
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TarThoron 2020-10-21 12:19
IMO, if you know the game well enough to do keysanity, you'll know when keys are what makes a dungeon yellow instead of green. I know there's a way to make autotracking ignore a location on a map if it's junk you won't be picking up. Can the same be done with the big keys (or any tracked item)? Do that and make the game think you always have them.
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Spleebie 2020-10-21 12:23
Yeah just click on the item
12:24
If I'm playing on retro or small key shuffle I'll just click all of them beforehand
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EmoSaru 2020-10-21 12:34
Autotracking will currently overwrite the big key.
12:34
Frankly though, you should be able to think beyond that if you’re playing mystery.
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codemann8 2020-11-06 14:38
Small request to whitelist the SNES ROM Header 0x00ffb0-0x00ffdf (it's also listed in the racing council's doc for allowed addresses). It looks like door rando is changing some memory address offsets, so depending on the version of it, it will need to read some data located in a different place in memory and it'd be nice to have a way to determine the version the seed was generated from (edited)
✅ 1
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EmoSaru 2020-11-06 15:00
Done
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codemann8 2020-11-06 15:01
Awesome! Ty
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Ezzelin 2020-11-25 05:43
So it would be nice if swap left/right and window size was remembered, but I understand that's not a feature and the recommended workaround is to load a save file. If that's the workaround, it would be really nice to be able to specify a default save file for a package, or for EmoTracker to be able to take a save file as a command line parameter and have it load that save file directly. (edited)
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Deleted User 2020-11-27 11:28
I was wondering if there would ever be a way to use the tracker on chromebook
11:29
because I have no other way of using it
11:34
and I've seen other people use it and I want to use it so I can keep track of my items
11:37
so if you guys can please make one
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Spleebie 2020-11-27 11:48
Emotracker will never be browser-based, but there are other trackers that will run in your browser. Whichever game you're trying to play should have a community discord that may have suggestions for other trackers (edited)
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EmoSaru 2020-11-27 13:11
#faq
13:11
EmoTracker is a Windows 7 and 10 application, and I have no current plans to change that.
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codemann8 2020-11-28 06:57
I'm wondering if you would be able to add a tracker_on_unload() event callback that invokes when switching from one package to another. The problem I'm running into is that I'm setting some global settings like 'Display All Locations', which is 100% essential for my package to function. But the problem is if users then switch to another package/game, it keeps the settings that I overrode in my package. It'd be nice if I could give it a chance to revert back to the default settings. (edited)
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codemann8 2020-11-28 16:05
Another couple asks: 1) When opening up a location on the map, you have to left-hold-click to get the box to stay open, otherwise a single click results in it closing right away. This makes it a bit quirky to control and takes a little bit of focus away from the game to ensure these boxes open correctly. This was pretty minor when just using a tracker for a small amount of things, but now that entrance tracking very viable in EmoTracker, this is an area that could be improved by allowing a single left click to open these boxes. If nothing else, even a pack-specific setting to control this behavior would be great improvement to usability. 2) When running Door Rando, I utilize the Notes on Locations to mark when I need certain items to continue, like Somaria or a number of small keys. And what's nice with this is that when I hover over the location on the map, a little popup shows all of the items I marked as required there. This is very useful. My ask here is if there can be a way to programmatically add a blank 'Note with Items' to the Notes. This could save a couple of clicks throughout a run and also would open the possibility of loading items in here in bulk for a more seemless user experience. 3) In line with the previous ask, when hovering over a location with Notes attached, if there are multiple lines with small keys, it only shows the one key, as opposed to the number of keys that are actually there. This would help the user see the number of keys required without having to click thru to open the Notes. I also noticed you cannot have the same item referenced multiple times on the same line, I'm okay with the workaround of adding a new line for the extra keys, but I'm asking because I noticed it, and it could be helpful. (edited)
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EmoSaru 2020-11-28 16:09
I will consider these things, but you are currently doing things from Lua that I have not specifically advertised at supported/maintained APIs. Some of them may go away. I'm also going to disagree with this statement: now that entrance tracking very viable in EmoTracker. (edited)
16:09
More specifically, item 1 is not a change I am likely to make anytime soon. (edited)
16:12
With respect to your on_tracker_unload event request, be advised that I am far more likely to prevent packs from manipulating user settings in response to that, as that is absolutely not intended behavior. (edited)
16:12
I would like to understand your reasons for requiring that better, but #suggestions is not the place to do that.
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Alejandro 2020-11-28 18:29
If you're planning on removing the packs' ability to change settings, could you add the ability for users to save default settings? Currently I add an override to each pack to set my settings so that I don't have to fix them every single time I open Emotracker, but if that workaround isn't going to work anymore then having the feature properly implemented would be greatly appreciated.
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EmoSaru 2020-11-28 18:32
@Alejandro Which settings in particular are you doing this for?
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Alejandro 2020-11-28 18:45
Primarily the things under Tracking: Turning on "Always Allow Chest Manipulation" and "Show All Locations" and turning off both of the automatic pinning/unpinning options. I also like to have "Fast Tool Tips" on, but admittedly I probably wouldn't notice if I forgot to turn it on, so it's kind of a low priority.
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MuffinJets 2020-11-28 19:08
suggestion: Make capture badges easier to use and more of a core feature since ER tracking with EmoTracker is personally as well as objectively viable as proven by many of the other packs that are currently available (edited)
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EmoSaru 2020-11-28 19:08
Noted
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Ezzelin 2020-12-01 02:29
I would also love to have swap left right saved.
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EmoSaru 2020-12-01 02:31
Swap left/right is on my short-list to completely remove at some point, as its functionality can break certain layouts pretty badly. Ergo, I'm not intending to add MORE support for it. (edited)
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Ezzelin 2020-12-01 11:49
Well, I have a two monitor setup with the game on the right and the tracker on the left. It really helps me bring the items much closer to the game. So I'd love it if it could stay.
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EmoSaru 2020-12-01 12:09
You are always able to customize the layout for any pack you use via overrides and editing.
👍 1
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Darkwolf 2020-12-03 01:37
Hello, Is it possible that Emotracker remembers the window size when closing? (length, width) and its positioning? The only way currently to memorize the size is to save the track state and restore manually at each opening.
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EmoSaru 2020-12-03 02:38
This is not currently supported. I will consider adding it in a future release.
rywekLove 1
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Darkwolf 2020-12-03 03:23
Thanks 🙂
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Raziel_Sai 2020-12-06 22:03
Medigoron Powder Keg can be obtained with just the fire arrows and the Goron mask. 🙂 Edit: I realized that it wasn't much of a suggestion. 😛 So I would suggest that you connect it that way instead of/in addition to the Goht mask. 😛 (edited)
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WillardJBradley 2020-12-06 22:16
might help to direct this to.. idk maybe the pack author for the game you're talking about. And do it in #pack-support
☝️ 1
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Raziel_Sai 2020-12-06 22:20
Thank you. And I will. Been a long time since I did any of this and forgot it was separate. 😛
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MuffinJets 2020-12-16 19:16
Would it be possible to have the default hotkey assignments be changeable in some way? Even if it was relatively hidden like a config text file, it would be really nice to have that option, since personally my default save state hotkey happens to be F1 lol Also, since a growing number of packs have a strong reliance on the capture_badge script option for ER tracking, having that be a more integrated feature for developers as opposed to a separate lua script would be incredible and convenient for those developers and the end user (in the form of overrides) alike
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Micke 2021-01-01 16:34
It would be nice to have a logfile after a alttpr run so you can go back and see what you checked, what you found and when you checked it. Is this possible? [00:00:03] Link House: Bow [00:00:32] Castle Secret Entrance Uncle: Sword [00:00:39] Castle Secret Entrance Hall: OneRupee ... [01:37:48] End
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EmoSaru 2021-01-01 17:36
This type of thing is possible, but extraordinarily low priority for me. Doing the times the way you’ve suggested requires integrating a timer, which implies other things, and also has implications for save/load.
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ReggX 2021-01-01 18:30
Scrap the timer and replace it with a simple timestamp, still allows to calculate the timing of things if needed, but without the extra coding effort. (edited)
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EmoSaru 2021-01-01 20:40
That's addressed by the first part of my response.
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Micke 2021-01-02 06:36
Just use current time from windows like this? [15:23:05] Link House: Bow [15:24:01] Castle Secret Entrance Uncle: Sword [15:24:09] Castle Secret Entrance Hall: OneRupee ... [17:03:35] End First action could be set to [00:00:00] and it would be similar to my first suggestion. With autotracker, location and item can be on the same row and if you do it manually or just removing a location it could be like this: [00:00:03] Location: Link House [00:00:04] Item: Bow [00:00:32] Location: Castle Secret Entrance Uncle [00:00:34] Item: Sword Getting some history is the only thing I miss in EmoTracker. This is the best tracker!
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Nicholas Steel 2021-01-02 06:59
That's what Reggx already said ;) they were just more succinct about it. (edited)
👍 1
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MikeTrethewey | Axiom Verge 2021-01-02 10:49
EmoSaru completely understands what the design and implementation would be. Priority of that particular thing in relation to other stuff to get done that may take more coding time is not nearly as important. That’s the point.
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rabbitDumpling 2021-03-25 16:11
Perhaps a setting to keep Fast Tooltip toggled on?
👍 5
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Nicholas Steel 2021-03-26 02:47
And the Show All Locations regardless of accessibility option (At least this has a hotkey, F11). (edited)
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MikeTrethewey | Axiom Verge 2021-03-26 03:26
Go big or go home: Put all selectable global settings into a user-servicable/saveable settings file.
👍 2
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codemann8 2021-04-07 07:54
Suggestion: Allowing backward support on save files. It'd be nice if when I release an update that simply is a logic rule change (and the structure remains the same) that it doesn't break save/load functionality. I've been advising users to not to update when they have open seeds still pending. But by the time they contact me it's too late, and I advise them to "try" opening the save file in a text editor and mod the version number, altho of course, no guarantees. It'd be nice to either have emotracker skip the version check and "attempt" to load it, or allow us pack makers to designate a prior version number that save files should be safe to load.
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MikeTrethewey | Axiom Verge 2021-04-07 09:58
I like the idea of a backcompat version number that can be added.
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EmoSaru 2021-04-07 11:14
This is something I’ve been thinking about lately, and having the tracker attempt to load it and display a warning is my preferred solution, likely to happen.
👍 4
nice 2
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PolychromeVirus 2021-04-12 12:46
um, is there a colourblind mode for the map tracker checks planned or implemented already? I'm watching my friend stream and he's having trouble differentiating yellow and green
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jat2980 2021-04-12 12:47
See the #faq for colourblind support (edited)
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PolychromeVirus 2021-04-12 12:53
tyty
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michaelgman13 2021-04-15 22:46
Hi I'm a new rando runner and I am using the Oot Randomizer map tracker. I was wondering if there was any support/interest to click an area button that would auto pin (and auto unpin when clicked again) all the check locations to the Pinned Locations spot? This would be helpful for me because sometimes when I do checks I have to click all of them just to figure out which check name is the one I did and then unpin them all, and it's tough to do during a run as a noob XD
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MikeTrethewey | Axiom Verge 2021-04-15 22:48
Alternatively, being able to scroll Pinned Locations.
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Sal the Dragon 2021-04-15 22:57
click and hold to show a little window with the check name. double clicking is what pins it.
22:58
so single click and hold instead of double clicking, and you won't have to go through the trouble of pinning and unpinning locations Love
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michaelgman13 2021-04-15 22:59
Yeah I learned that functionality through using it. So just to be clear, my suggestions is that you would have a way to pin all checks in a location, like clicking a kak area button would auto pin/unpin all checks in Kakariko (edited)
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MikeTrethewey | Axiom Verge
Alternatively, being able to scroll Pinned Locations.
EmoSaru 2021-04-15 23:05
Pack developers can already add this if they want, but it requires constraining the size of pinned locations to work.
👍 1
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michaelgman13 2021-04-15 23:10
Meaning there is a max amount of pinned locations that can be shown?
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EmoSaru 2021-04-15 23:24
Meaning that the the max width and/or height of a scroll layout element containing the the pins layout element needs to be constrained by something. I don’t do this by default because it requires the layout to be designed effectively for it. (edited)
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Dual [CDT UTC-5] (TWWR) 2021-05-19 22:00
Recently opened/saves selection? I rarely have more than 2 or 3 seeds active at any time, but it would be nice to have that like Word or Paint.NET. (Sidenote, my brain switched to French mid typing that)
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ZPDali 2021-06-05 21:43
is there even a remote chance of an android port at some point?
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Sal the Dragon 2021-06-05 22:43
#faq the second question at the top answers that for ya
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ZPDali 2021-06-12 00:59
days late but thx lol (edited)
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ParmeShawn 2021-06-14 15:36
So, with Banjo Kazooie Rando being a thing now, is there any chance for a Tracker being developed for it? I'd love to work on it myself, but I'm coding dumb for the most part haha
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MuffinJets 2021-06-14 15:37
Does it really need one?
15:38
Either way this isn't really the place for that kind of a request Usually people within the respective community will make those packs We'll help you if you want to learn to make it yourself
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ParmeShawn 2021-06-14 15:39
When I was running it (albeit a short runs tracking wise) viewers were wondering about final note door requirement, max jiggies required, what moves I was missing and entrance rando connections per world and per Grunty Lair.
15:40
I just saw suggestions and thought to suggest a pack haha
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MuffinJets 2021-06-14 15:40
Nah you're good And sorry if I came off a little harsh lol
15:40
But yeah, whether or not a pack gets made is pretty independent in each community
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ParmeShawn 2021-06-14 15:40
I haven't even found the community itself yet to be honest, I was just let know that it exists and ran one the other day and had a lot of fun, but keeping track of entrances and collectibles is a pain haha
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MuffinJets 2021-06-14 15:41
From my experience with that rando, I'd see a simple item tracker to probably be best, with Jiggy counters for each level
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ParmeShawn 2021-06-14 15:44
Yeah, Jiggy counters, Note Counters, Required Notes, Required Jiggies, and a Sum Total and maybe a line of each ability. Super simple on a viewing level, not so sure about coding it haha
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MuffinJets 2021-06-14 15:45
It's honestly a lot easier than you might expect, zero coding knowledge needed Don't get me wrong, it definitely helps, but it's not required
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ParmeShawn 2021-06-14 15:45
I tried to mess with Raikaru's OoT Item Tracker but I got lost when opening the json haha
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MuffinJets 2021-06-14 15:45
Especially since you wouldn't have to worry about logic, if it's a simple item grid
15:46
Let's move this over to #customization-support , since that's technically the correct channel
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ParmeShawn 2021-06-14 15:46
BanjoKazooie
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Sparky7198 2021-06-28 11:07
Not sure if this is a thing already. would be glad if it was but a feature where you can link up two Emo trackers or more from different computers would be nice for doing Coop runs of games. in case of both party's not knowing the game too well or wanting to keep track of checks that have been already done without having to tell your partner every check you've done. (edited)
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EmoSaru 2021-06-28 12:31
It has been discussed, and it was part of my plans for a while, but it's generally a pretty limited audience who cared, and it opens up a variety of other issues. While not impossible and I will certainly never say never in this case, it's no longer on my roadmap.
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Zeratek 2021-07-03 03:36
I have an idea on the LTTP tracker when the user is in go mode that the green GO button automatically lights up green.
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blasteg 2021-07-03 03:41
this is more a #pack-support thing, and that button is usually not used
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Zeratek 2021-07-03 03:52
it should be hard coded in
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LostThePirate 2021-07-03 07:53
That's kind of impossible to do. What "go mode" means varies by seed and player skill level. (edited)
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TarThoron 2021-07-03 08:35
The only way to ensure you're in Go is if all locations are accessable.
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jtolmar 2021-07-03 08:47
I don't think it's undefined, but it's really complicated and I wouldn't expect someone to write out all the logic. Something like knowledge of how many crystals are needed for Ganon (and GT if required) + knowing at least N dungeons are crystals + all the requirements for N crystal dungeons + all the requirements for GT (if required) + fire source + silvers
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TarThoron 2021-07-03 08:51
Some people need tempered/gold sword too.
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jtolmar 2021-07-03 09:03
I guess I wouldn't consider that/hearts/armor part of a tracker's idea of "go mode," but in the rando I work on, logical items and combat items are entirely separate, so that probably colors my perceptions
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EmoSaru 2021-07-03 09:40
The LTTPR racing council recently allowed automatic go mode indicators. However, I think that’s a terribly stupid decision for a variety of reasons that I outlined in that discord. I have no interest in supporting an automatic go mode indicator in my pack, which means it will either probably never happen or I will build a version smart enough to make them realize how dumb it is and change their mind. I don’t have time to do the latter thing, so it’ll have to be the former. (edited)
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jtolmar 2021-07-03 10:50
thanks for pointing at that, I was thinking of encouraging the tracker authors for PK Scramble to make go mode indicators, but I think you convinced me not to
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Unsliced 2021-07-03 22:38
Could you possibly consider making a similar tracker for hollow knight? 🤔
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Lurch9229 2021-07-03 23:09
Hollow knight has a tracker package, it may be outdated now due to recent updates made to the rando, I recommend using the map mod on the modloader until the pack Dev updates or passes the bar for someone else to maintain it
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Hamsda 2021-07-03 23:12
I started work on a pack last year as well but I kinda abandoned it, since HK wouldn't work without having focus for me maybe with autotracking it would be worth if someone wants to fork: https://github.com/Hamsda/EmoTrackerPacks/tree/hkr
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Nicholas Steel 2021-07-20 20:38
One user facing update in this release is that a lot of the formerly unsaved tracking-related user settings will now save/restore across sessions.
Could you add "Swap left/right" to this?
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EmoSaru 2021-07-20 22:16
No, because that option is super legacy, kinda dangerous (it can break layouts in strange ways), and the instant I need/want do something that's incompatible with it my plan is to delete it.
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Dual [CDT UTC-5] (TWWR) 2021-08-04 05:40
In a similar vein to "initial amount" for consumables, what about "first increment" for situations where you start with 0, go to 15, and then it goes up by 5? I'm thinking of the MP2ER pack where the player can make ammo packs increase x amount and inital increase y
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cluekitty 2021-08-04 10:14
I implemented something like that using lua, but it relied on another item in the tracker to trigger it (edited)
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EmoSaru 2021-08-04 11:06
Lua custom items exist, and are specifically supported so that people with more specific requirements can build what they need.
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Alejandro 2021-08-07 07:54
@Moderator
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Alejandro
@Moderator
SakuraTsubasa 2021-08-07 07:58
Thank you sakuHug
07:58
sakuHam
⚒️ 1
🧡 1
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blasteg 2021-08-08 16:47
I forgot if I asked before, was there any plan to add a layout category that is just a text field for user to take notes?
16:47
for stuff that is not really icon-able
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EmoSaru 2021-08-09 00:18
It's possible for me to add, but given that users can already add notes to any location as well as the global notes area available on the bottom bar of the tracker, I'm questioning why it's necessary? What's the use case?
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blasteg 2021-08-09 01:59
there's thing hard to contexualize via picture and need to be viewed in a glance i.stead of needing to check a location. (like which entrance goes where)
02:00
however I never knew there is a global notes area
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Rizo 2021-09-20 00:48
this might seem trivial but in the alttpr item tracker would it be possible to put a pyramid fairy icon to mark when it has been checked. I know it is on the map part, but as the 5 and 6 crystals are sort of "items" you get to unlock a check it would help as a reminder. Sort of the same way the shovel, mushroom, powder, and flute have a smaller icon to show when you have checked it or unlocked it.
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TarThoron 2021-09-20 00:59
Some packs have the big bomb as an item, or as a secondary (right click) badge on the regular bombs.
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Rizo 2021-09-20 01:02
awe thanks. just saw it. did not know it was there
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TarThoron 2021-09-20 01:02
This is from a different tracker all together, but it gives the gist.
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condensed milk 2021-09-22 20:56
my suggestion is that yellow + white should make orange instead of yellow. an area should only appear yellow if there are ONLY sequence breaks present - any area with accessible in-logic items should only ever appear green (all accessible) or orange (some accessible)
🧡 1
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MuffinJets 2021-09-22 21:00
I can second this As a pack creator, I've on multiple occasions avoided putting two checks in the same location if they've got varying logic to avoid that specifically (edited)
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PolychromeVirus 2021-09-22 21:02
(I'd like to add that I think checks should only be orange if they contain an accessible check at all)
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MuffinJets 2021-09-22 21:03
With my workaround of splitting checks it causes more second-guesses for a new user and more clicks for the experienced user
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EmoSaru 2021-09-23 00:16
Noted, although this is not something I have any intentions to change at the present time. I’ve been through a number of permutations on this stuff. There is no perfect solution for mixed accessibility, and most alternatives just shift the confusing parts around for various packs/games, rather than actually eliminating them.
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Nicholas Steel 2021-11-11 21:18
In the package manager, when a package has multiple authors listed list the active maintainer first (or colour code them or some such). (edited)
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EmoSaru 2021-11-11 23:00
That field is just a string that the package repository owner can control. They are fully free and able to list the active maintainer first.
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DnDPaladin 2021-11-13 22:39
i really love the maps on emotracker, really helps me. but one thing i find a bit too basic, is that i sometimes wouldlike to know why certain things are orange, or yellow. i am not a big glitch gamer, so sometimes i wonder why everything is yellow and nothing is green anymore. having a hover popup telling you why one ting is yellow or orange would be great. as an exemple... everythihng was yellow at one point in my ALttP+Metroid randomiser and one single thing was orange. i didn't know why and thought i was screwed. until i realised 2 days later that there was a secondary road going into death mountain. so if i have a say in this... i would say that a popup hover hint would be great addition.
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EmoSaru 2021-11-13 22:55
Without getting too deep into the technical details, there are a number of cases across a variety of packs where that’s somewhere between very difficult and impossible to provide in a consistently accurate way.
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condensed milk
my suggestion is that yellow + white should make orange instead of yellow. an area should only appear yellow if there are ONLY sequence breaks present - any area with accessible in-logic items should only ever appear green (all accessible) or orange (some accessible)
Wattsini91 2021-11-22 00:06
I agree. As someone who doesn't use glitches, seeing a yellow group makes me think there's nothing I can do there, when in fact I still do part of it
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MeleeWizard 2021-11-22 07:57
I find it more annoying when red+blue=orange, but that might be a me thing.
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TarThoron 2021-11-22 08:13
Mixed access locations should probably have more color options. Green+yellow = cyan Green+red = orange (because brown tends to look bad) Yellow+red = dark orange (or maybe pink) Blue should just equal red, but if you really want a blue+red it should be purple. And for cases like green+yellow+red, ignore the middle color(s). (edited)
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delvan 2021-11-22 08:24
Or just do a bi-color square when there's mix accessibility so people don't need to memorize several possible color mixes e.g.
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PolychromeVirus 2021-11-22 08:48
blue+red just being blue honestly woulsnt even be so bad, but the bicolor squares would be so much better...
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EmoSaru 2021-11-22 09:33
It’s been brought up in the past. I’ve tried a number of things since the earliest prototypes. In all cases, there has been an interesting and significant trade off between information availability and required brainpower to parse it, and that’s magnified by people using small window sizes and some packs using maps or tweaks that end up creating very small location squares. I don’t have any current plans to change this.
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PolychromeVirus 2021-11-22 09:42
not even just the logic of which colors get combined to what? like blue and red parsing to blue instead of orange? (edited)
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EmoSaru 2021-11-22 09:48
Like I said, I’ve tried a lot of things. I’m not saying nothing will ever change, I’m saying that I have no current plans to change this. I have tried all the current suggestions, and have found them to either be worse in some way or at best a lateral change that just traded one problem for another. Thank you for the suggestions, but I have no current plans to change this.
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PolychromeVirus 2021-11-22 10:24
nod nod ok, thank you for the response
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goldenspacedragon 2021-11-24 20:17
Could we get some explanation on how voice tracking is supposed to work? I tried to do what the video did to no luck.
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Migs/Jcmtg/Worng 2021-12-18 23:56
Hotkeys
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EmoSaru 2021-12-19 00:02
They exist for several things that are reasonable to change mid-run. #faq (edited)
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LastRetroGamer 2021-12-29 15:23
So I have dolphin emu and emotracker. Can emotracker work with that one?
15:23
No lua menu
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LastRetroGamer
So I have dolphin emu and emotracker. Can emotracker work with that one?
condensed milk 2021-12-29 22:12
you might be able to get a pack working with the crowdcontrol version of dolphin
22:12
Contribute to WarpWorld/dolphin-crowdcontrol development by creating an account on GitHub.
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EmoSaru 2021-12-29 23:05
Regardless of that support, EmoTracker does not currently support the memory inspection features that would be required to implement a GameCube or Wii-era autotracker reliably for many games.
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LastRetroGamer 2021-12-30 04:40
Thanks @condensed milk , and @EmoSaru . I got it working through my obs, just putting a window with the tracker in that.
04:45
Thanks to all of you that are a great help when I have an issue.
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shadow42085 2022-02-01 00:59
are there any plans to port emotracker to linux or is emotracker has no libs that cant be called in linux? (edited)
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shadow42085
are there any plans to port emotracker to linux or is emotracker has no libs that cant be called in linux? (edited)
Hamsda 2022-02-01 01:15
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MikeTrethewey | Axiom Verge 2022-04-10 17:50
Emo reminded me that #suggestions is the place for this kind of thing:
Would adding notes to Dev Console about what’s being loaded from where, especially if it’s User Overrides, be a feasible thing?
She said that it would get overly-verbose and that the subfloor of where that exists might be too messy to alter in regards to dev time/future devvability versus actual benefit.
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goldenspacedragon 2022-04-15 21:57
How much clickable stuff can be put into a package? Is it possible to have two clicks on separate similar objects connect them(Area Randomizer type stuff) Would anyone be willing to give the VARIA website tracker a run for its money?
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goldenspacedragon
How much clickable stuff can be put into a package? Is it possible to have two clicks on separate similar objects connect them(Area Randomizer type stuff) Would anyone be willing to give the VARIA website tracker a run for its money?
codemann8 2022-04-16 12:57
This is not a suggestion, this is a question for #customization-support
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goldenspacedragon 2022-04-16 13:01
oh whoops (edited)
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codemann8 2022-04-16 13:14
I do have a suggestion tho. I have a need for better space utilization in the popup window that opens for locations. When Key Drop Shuffle is enabled, this adds (allows visibility to) key drop locations to dungeons, which adds a ton of new icons to the location popup. It cuts off anything that cannot be drawn beyond a certain height. Instead, I wish there would be an alternative way to display location popups, similar to that of how Pinned Locations also have alternate ways to display (stack vs wrap iirc or maybe its the compact option?). I've kinda just ignored that it's done this for awhile now, but now that Pottery Lottery is a thing, I'm looking to a future where I can add support for tracking that. This of course will add a TON of new location sections. I can certainly do my best to group as many pots a possible to reduce the number of sections, but as you can see, I'm already at the limit. I mocked up a quick example of what I'm kinda looking for (left=current, right=proposed): (edited)
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codemann8
I do have a suggestion tho. I have a need for better space utilization in the popup window that opens for locations. When Key Drop Shuffle is enabled, this adds (allows visibility to) key drop locations to dungeons, which adds a ton of new icons to the location popup. It cuts off anything that cannot be drawn beyond a certain height. Instead, I wish there would be an alternative way to display location popups, similar to that of how Pinned Locations also have alternate ways to display (stack vs wrap iirc or maybe its the compact option?). I've kinda just ignored that it's done this for awhile now, but now that Pottery Lottery is a thing, I'm looking to a future where I can add support for tracking that. This of course will add a TON of new location sections. I can certainly do my best to group as many pots a possible to reduce the number of sections, but as you can see, I'm already at the limit. I mocked up a quick example of what I'm kinda looking for (left=current, right=proposed): (edited)
MikeTrethewey | Axiom Verge 2022-04-16 13:57
Or maybe height/width declarations?
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codemann8 2022-04-16 14:07
I'm not sure how that would play out with the ability to Ctrl+Mouse Wheel to scale the layout, but perhaps a max_width would work, but I'd defer to EmoSaru to consider what would be feasible
👍 1
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EmoSaru 2022-04-16 14:49
I’ll put some thought into it. We’re reaching the point with ALTTP modes though where I’d describe them as “completely fucking degenerate” from a logical tracking standpoint, and I actually question whether there’s real value in a tracker trying to store/communicate that much shit, regardless of the layout.
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codemann8 2022-04-16 22:24
It's more for an autotracking thing, where you're 56/57 items collected in a dungeon, you could then look to see which one pot you missed, or at least some kind of aggregated summary to narrow in on where it is besides "somewhere in this dungeon" (edited)
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Nicholas Steel 2022-04-17 00:49
The ability to control the width of that popup would also let pack authors improve things for those running at a low resolution as 16:9 monitors are wider than they are tall.
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Nicholas Steel
The ability to control the width of that popup would also let pack authors improve things for those running at a low resolution as 16:9 monitors are wider than they are tall.
MikeTrethewey | Axiom Verge 2022-04-17 08:53
Aren’t all monitors wider than they are tall unless in portrait mode?
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PolychromeVirus 2022-04-17 10:59
while thats technically true, i think 4:3 monitors are only a little landscape
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Ace of Spades 2022-04-23 06:51
Twilight Princess has a fairly functional randomizer now. Will there be a pack for it? I understand it's still early in development but the existing map tracker doesn't quite do enough for it
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Lurch9229 2022-04-23 07:11
#faq the very last thing posted
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Ace of Spades 2022-04-23 08:51
@Lurch9229 ohh thanks lol. Sorry
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Nicholas Steel 2022-05-01 15:03
Please make the Cogwheel menu in the title bar disappear while a pack is busy loading, or figure out how to prevent it from being Always On Top. The rest of the program correctly moves behind other programs when multi-tasking. (edited)
15:04
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EmoSaru 2022-05-01 15:20
That appears to be standard Windows context menu behavior during a pause like that. I'll look into letting it close before starting the load.
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Nicholas Steel 2022-05-01 19:45
Thanks, this is particularly an issue when loading Codemann8's ALttP package.
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NathanAldenSr 2022-05-19 20:35
One idea (not sure if it's specific to the tracker app itself or to the ALttPR package) is to have an "undo."
20:35
Sometimes I'm watching the emulator and not my mouse and I accidentally right-click a location.
20:35
To undo that, I have to press F11, then use the mouse again, then press F11 again, which is pretty cumbersome. (edited)
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TarThoron 2022-05-19 20:48
Ctrl-z is already in the app
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Pink Switch 2022-06-03 15:37
or just hold shift...
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